Proposal Draft

Candidate Name Isaac Hill
Candidate Number10626277
Pathway UAL L3 Extended Diploma in Music Performance and Production
Project TitleComposing Music for a Pre-existing Video Game  
Section 1: Context (approx. 300 words)
For my final project I have chosen to compose music for a pre-existing video game called ‘Wwise Adventure Game’, this decision was highly influenced by last final project, as I enjoyed it very much and would like to develop my skills as a video game composer. Throughout my time on the course, I have acquired skills and knowledge such as; composing and arranging for strings, composing for moving image, problem solving, time management, collaboration, performance, confidence and music production skills. Before I joined this course I had little to no knowledge of music composition or music theory, therefore these attributes I have acquired through the course will be very helpful when composing music for this final project.  I enjoy composing music as it is a strong and reliable outlet of my creative expression. I also find it very rewarding to write engrossing and immersive music for people to listen to. In future I would like to make a career out of composing music for video games and film, as these are two areas of media and music I am very interested in. From this final project I hope to gain more knowledge and experience surrounding elements of music composition such as; harmony, melody writing, orchestral arranging and writing musical loops for video games. I believe in depth understanding of these topics will help me become a better composer by the end of the project which is main goal for this project.  Last year’s final project was very successful and I am proud of this achievement, however, I made many mistakes during this project which I have now learned from. I believe implementing the lessons I learned from my mistakes in this project will help compose music to a higher quality than last year’s final project as I now know how to effectively counter anticipated problems and recover from them.     
Section 2: Research (approx. 50 words)
I am going to use a variety of research sources such as; books, journals, interviews documentaries and I will also attempt to attend relevant live events if possible. I will visit the college library and attend the Yorkshire Games Festival to obtain information and research relevant to my project. PRIMARY AND SECONDARY
Section 3: Problem solving (approx. 100 words)
One problem I may encounter in this project is hitting writers block – this issue happened in my last final project. To solve this problem, I will look at other music for inspiration and take a short break from the screen to reduce stress and frustration.  Another issue I may encounter is that the music coded into the game is not playing on cue, to solve this issue I can revise the code to see if it is correct or talk to a digital programming expert for help on the matter. General statement about solving problems  
Section 4: Planning and production (approx. 50 words)
I am planning to have finished my music compositions by the end of week 7, this will give me up to 2 weeks to mix my music to a high standard. I will also be writing reflections on my practical work at the end of each week to highlight room for improvement. MILESTONES? PLAYTEST?
Section 5: Practical skills (approx. 100 words)
In order to successfully achieve my project aims I am going to have use my composing and arranging skills in order to compose realistically for an orchestra, as well as use advanced methods/techniques of composition. It is important that I have great time management skills in order to balance my time efficiently in order to have a flexibility in my project plan. I am also going to use my sound design knowledge to create my own synth patches from scratch. I will also need great communication during recording sessions to effectively direct other musicians.    
Section 6: Evaluation and reflection (approx. 100 words)
 I will do self-reflections on my practical work at the end of each week, this will help me evaluate what I did well during the week and what must be improved in the future of the project. I will document my reflections in a text-based log on my digitalspace, if there are any major/minor changes in my project I will address them in my weekly evaluations. I will be posting my composition progress to different platforms of social media such as; Instagram, reddit and Tiktok this will help me attain public feedback, which will help me improve my music. I will also be using the Gibb’s reflection to help give detailed and structured evaluations.
Section 7: Presentation (approx. 100 words)
My music will be presented in a pre-recorded gameplay footage of ‘Wwise adventure game’ in the student showcase, where I will narrate over the gameplay footage to explain how the music responds to the gameplay.  I am going to design my own professional music composer website to upload my music and build up an online portfolio.  I will also upload my compositions standalone on platforms such as; YouTube, Soundcloud and Instagram Reels. So that people who don’t want to play the game can easily access the music.  I will also be presenting the progress on the music throughout the project on social media, this will allow the public to view my progress on the video game music and give me feedback.      
Proposed Research Sources and Bibliography (Harvard Format)           
 8-bit Music Theory, 2017. 8-bit Music Theory. Available at: <https://www.youtube.com/c/8bitMusicTheory> [Accessed 28 February 2022]. Bauer, H., 2009. Young people’s guide to classical music. 1st ed. New York: Amadeus Press. Dystify Music, 2018. Field (Day) – The Legend of Zelda: Breath of the Wild Soundtrack. Available at: <https://www.youtube.com/watch?v=igNpsyKZojY> [Accessed 16 February 2022]. Gibbons, W., 2019. Music in the Role-Playing Game: Heroes & Harmonies. [ebook] New York: Routledge. Available at: <https://books.google.co.uk/books?hl=en&lr=&id=RnKhDwAAQBAJ&oi=fnd&pg=PT10&dq=rpg+game+music&ots=pZzbf7AdmQ&sig=xOT0vTbjsyex4uNgQwSlIwmZk7I&redir_esc=y#v=onepage&q=rpg%20game%20music&f=false> [Accessed 17 February 2022]. Hannigan, J., 2018. Runescape Original Soundtrack Classics [Full Album]. Available at: <https://www.youtube.com/watch?v=wv-7hILtUI4> [Accessed 17 February 2022]. Karlin, F. and Wright, R., 2013. On the Track. Milton: Taylor & Francis. Kellman, N., 2020. A Practical Guide to Crafting an Unforgettable Musical Soundscape. [ebook] Oxford: Oxford University Press. Available at: <https://books.google.co.uk/books?id=FQgCEAAAQBAJ&dq=rpg+game+music&lr=&source=gbs_navlinks_s> [Accessed 28 February 2022]. mdvn soundworks, 2020. Unity’s John LEMON: How to implement your sounds using Wwise. [image] Available at: <https://www.youtube.com/watch?v=wol4NACF8eg> [Accessed 17 February 2022]. Minegishi, T., 2006. Courage. [Online] Kyoto: Nintendo Entertainment. Available at: <https://musescore.com/lenn0nz/courage-the-legend-of-zelda-twilight-princess> [Accessed 3 March 2022]. Minegishi, T., 2006. Ordon Village. [Online] Koyoto: Nintendo Entertainment. Available at: <https://musescore.com/user/113670/scores/687626> [Accessed 3 March 2022]. Orchstral Tools, 2022. LA Creatives: Garry Schyman & Phill Boucher on scoring for video games. [image]. Phillips, W., 2014. A Composer’s Guide to Game Music. Michigan. MIT press. Soule, J., 2008. Streets of Whiterun. [Online] Rockville: DirectSong. Available at: <https://www.youtube.com/watch?v=_34gUVqLkAo> [Accessed 17 February 2022].  Summers, T., 2020. The Legend of Zelda: Ocarina of Time: A Game Music Companion. [ebook] Bristol: Intellect books. Available at: <https://books.google.co.uk/books?hl=en&lr=&id=BOMLEAAAQBAJ&oi=fnd&pg=PT13&dq=rpg+game+music&ots=xZgOzGdXb0&sig=Km_MEIwdfGv23afIe6e_28Z3Awc&redir_esc=y#v=onepage&q=rpg%20game%20music&f=false> [Accessed 17 February 2022]. Thomas, C., 2017. Composing Music for Games. New York: Routledge. Westlund, M., 2019. Essential Tips for Orchestral Positioning and Mixing. [Blog] Soundfly, Available at: <https://flypaper.soundfly.com/produce/orchestral-positioning-mix-panning/> [Accessed 17 February 2022].   
Project Action Plan and Timetable



Week
Date WeekBeginningActivity / What you are intending to do – including independent studyResources / What you will need to do it – including access to workshops
1 7/3/22Monday 10:00-12:30-Install Wwise adventure game and play test game (understand context, notes on what it needs musically) 

Monday-1:30-3:00-Analyse inspirational game music that matches games setting (Skyrim, Zelda, Nino Kuni etc.)


Monday 3:00-4:30- Decide what level I am composing for (location/time of day/activity e.g., exploring or fighting) and how the music should reflect on the setting 


Wednesday 10:00-12:30-Research ambient music techniques used in the genre (chord progressions, instrumentation, key signature, articulation)

Wednesday 1:30-3:00-Begin initial research (how to compose for video games/Medieval Instrumentation/Composing tips and music theory, seamless transitions)

Thursday 10:00-11:00-Document spotting notes on the game (digital space)

Thursday 11:00-11:30-Gather books for college library for research


Thursday 11:30-12:30-Develop a work process for composing music each week to increase efficiency e.g., session 1 composition foundations (harmony, tempo and key signature)


Thursday 1:30-3:00-Begin making creative decisions the first music block (key, tempo, mood, instrumentation)

Thursday 3:00-4:30- Document work   
-Imac -Access to library -Paper and Pen (brainstorming ideas)-Gaming Laptop
2 14/3/22Monday-10:00-3:00-Begin working on first music block (experiment with melodic and harmonic motifs)

Monday-3:00-4:30-Document work

Wednesday 10:00-10:30-Send out public survey to narrow down target audience for more effective promotion

Wednesday 10:30-12:30-Research digital promotion strategies

Wednesday 1:30-3:00-Work on first music block (for exploring the location of the game) 

Wednesday-3:00-4:30– Document work

Thursday 10:00-12:30– Work on music block (begin expanding harmonic and melodic ideas)

Thursday 1:30-3:00– Document work
 
 
Thursday 3:00-4:30-Reflect on practical work at the end of the week (what went well and what to improve) 
-Wwise -Unity or Unreal Engine -Logic Pro X -Imac -MIDI keyboard -Headphones -Gaming Laptop
3 21/3/22Monday 10:00-12:30- Work on composition (begin implementing depth into music e.g. advanced harmony, counter melodies, etc.)

Monday 1:30-3:00-Brainstorm ideas for music block 2 (key, rhythm, instrumentation) 

Monday 3:00-4:30-Document work 

Wednesday 1:00-1:30– Begin developing ideas for artwork to post as promotion and thumbnails for Soundcloud and Youtube

Wednesday 1:30-2:00-Email industry professional musicians for feedback on music

Wednesday 2:00-3:00- Analyse RPG video game battle music for inspiration

Wednesday free time- Document work and compose music

Thursday 10:30-12:30-Research how to programming music into video game via Wwise/ When research is complete begin programming music into the game.

Thursday 1:30-2:30– Begin brain storming ideas for potential video game artwork 

Thursday 2:30-3:00-Bounce down music loop and upload progress to Youtube and Soundcloud

Thursday 3:00-4:30-Document all work on digital space 

Friday free time- Finish music block one (add dynamics/articulations and add final tweaks) 

Saturday free time- Weekly practical work evaluation
 
-Access to the internet-Imac -MIDI keyboard -Pen and Paper -Headphones -Logic Pro X-Gaming Laptop
4 28/3/22Monday 10:00-12:30-Begin working on second video game loop (battle theme, experiment with melodic ideas) 

Monday 1:30-3:00-Programme music into Wwise when the block is complete (test to see if it works) 

Monday 3:00-4:30-Document practical work 

Wednesday 1:30-2:00-Promote progress on music block 2 and one online (ask for feedback on Reddit and Discord)

Wednesday 10:30-12:30 (free time)– Start designing music website through Wix  

Wednesday 1:30-3:00- Work on music block (expand melodic and harmonic ideas) 

Thursday 10:30-3:00- Work on music block (begin polishing ideas and adding dynamics/articulations) 

Thursday 3:00-3:15- Hand in artwork ideas and explain them to a digital artist to prepare for design 

Thursday 3:15-4:30- Document work and complete weekly reflection on practical work 
-MIDI keyboard -Logic Pro X -Wix -Imac-Gaming Laptop
5 4/4/22Monday 10:00-12:30-Work on battle music block (come to conclusion and begin finishing the piece) -Finalize website and upload previous compositions onto it 

Monday 1:30-2:00-Open Linktree to share website link through social media bio (promotion) 

Monday 2:00-3:00-Finish website if incomplete or work on music block 2 if still incomplete 

Wednesday 3:00-4:30-Document work  

Wednesday free time- Email industry professionals for feedback on music block 2 

Wednesday 1:30-2:15- Begin thinking about the purpose of the third music block (Boss theme, location theme, cut-scene music ect.)  

Wednesday 2:15-3:00-Begin analyzing inspiring music relevant to the purpose of music block 3 

Thursday 10:00-11:30- Develop ideas for third music block once the purpose is decided (instruments, key, time signature) 

Thursday 11:30-12:30-Research relevant composition techniques to composition 3 (harmony, rhythm and melodic techniques)  

Thursday 1:30-3:00-Experiment with motif ideas for music block 3 

Thursday 3:00-3:10-Check up on artwork designs  

Thursday 3:10-4:30--Reflect on practical work at the end of the week (what went well and what to improve) 
-Logic Pro X -MIDI keyboard -Wix -Linktree-Headphones-Gaming Laptop
6 25/4/22Monday 10:00-11:30-Programme music block 2 into game and play test 

Monday 11:30-12:30-Work on third music block of the project (develop melodic motif and begin adding harmony) 

Monday 1:30-2:00- Publish battle music online platforms such as reddit and discord and ask for public feedback 

 Monday 2:00-3:00- Continue developing music block 3 (motifs and harmony) 

Monday 3:00-4:30-Document work on digital space 

Wednesday 1:30-2:15- Research 5.1 audio in video games and panning techniques (help create immersive music for players) 

Wednesday 2:15-3:00-Work on music block 3 (adding mor depth to music; extended harmony, dynamics, etc) 

Thursday 10:00-12:30- Finish music block 3 (add dynamics, articulations, etc) 

Thursday 1:30-2:30-Programme music into game and playtest whole level (with all 3 music blocks/take notes on flaws in music) 

Thursday 3:00-4:30-Document work and reflect on the week of practical work 
-Logic Pro X-Wwise and Unreal Engine -Headphones-MIDI keyboard-Gaming Laptop    
72/5/22 Monday 10:00-10:30-Promote finished music blocks and upload to social media for peer feedback once more/also ask classmates to listen to music for feedback 

Monday 10:30-11:30– Research mixing techniques for acoustic instruments such as percussion, strings, brass, piano, etc 

Monday 11:30-12:30-Begin reflecting on peer feedback and improving past music blocks based on public advice  

Monday 1:30-3:00-Final improvements to Revisit music blocks to make final improvements (use peer feedback and personal composition skills) Monday 3:00-4:30-Document work on digital space 

Wednesday 1:30-3:00-Revisit music blocks to make final improvements 

Thursday 10:00-12:30- Working on composing and improving music blocks 

Thursday 1:30-2:30- Final session on improving arrangement for music blocks 

Thursday 2:30-3:00-Bounce music down and export audio files for mixing  

Thursday 3:00-3:30-Have artwork finished and posted online for promotion 

Thursday 3:30-4:30- Reflect on practical work at the end of the week and document work (what went well and what to improve)
 -Logic Pro X -MIDI keyboard -Headphones-Gaming Laptop
89/5/22 Monday 10:00-12:30-Mix music block 1  

Monday 1:30-3:00-Continue mixing music block 1  

Monday 3:00-4:30-Document work on digital space 

Wednesday free time-Promote link to music showcase online, get people to book tickets 

Wednesday 1:30-3:00-Mix music block 2 

Thursday 10:00-12:30-Continue mixing music block 2

Thursday 1:30-3:00-Mix music block 3  

Thursday 3:00-4:30- Document work and write weekly practical reflections 

Saturday free time- Continue to mix music block 3 
 -Social media -Logic Pro X/Pro Tools if available (mixing) -Wwise 
9 16/5/22 Monday 10:00-12:30-extra time if needed on mixing/ or programming mixed tracks into the video game and playtesting  

Monday 1:30-2:30-Present music online and synced with artwork (Souncloud, Youtube, Instagram Reels and personal music website) 

Monday 2:30-3:00-Promote finished tracks on online social media forums/platforms 

Monday 3:00-4:30-Document work  

Wednesday 1:30-2:00-Record gameplay footage of game in preparation for showcase (upload to Youtube) 

Wednesday 2:00-3:00-Prepare narration over video in student showcase (how the music reacts to the visual stimuli of the game) 

Thursday 10:00-11:00-Finish flash cards and preparations for narration -Finish mixing music and present it online platforms such as YouTube, Soundcloud, personal music website and Instagram reels.  

Thursday 11:00-12:30-Begin reviewing previous digital space work and refining it 

Thursday 1:30-2:30-Continue reviewing written work 

Thursday 2:30-3:30-Final evaluation on practical work (use Gibb’s reflection cycle) 

Thursday 3:30-4:30-Document daily work 
 -Wwise -Logic Pro X/Protools-Screen capture app -Youtube -Flash cards -Gaming Laptop
1023/5/22 Monday 10:00-12:30-Make sure all work is presented neatly and clearly on digital space (make corrections to mistakes in work)  

Monday 1:30-2:30-Rehearse narration for final presentation 

Monday 2:30-4:30-Continue tidying up digital space 

Wednesday 1:30-3:00-Rehearse narration  

Wednesday free time-Present narration to friends or family (practice) 

Thursday 10:00-12:30-Finsish writing project evaluation and also finish written work (Gibb’s reflection cycle) 

Thursday 1:30-3:00-Rehearse narration for next week presentation  

Thursday 3:00-4:30-Submit digital space work 

Friday-Sunday-Rehearse narration alongside footage 
 -Digitalspace