Why is planning important
For my project plannig is essential as the planning aspect of this will save me time and studio sessions. This will be usefull for the future to as in a studio setting the project needs to be done as soon as possible to inshure efficeny. I also think this will help me be a more employable sound designer/engineer as this would make it so there is less time needed between projects.
My sound captur to do list
The studio plan
First i will record the beast sounds as these will take the longest to create due to the verity and set up that will be needed. then after this I will create the water and string sounds a these will be the second largest time sink within this project. I will record the genral voice between the beast sounds takes and the distant strings takes then the cymbols.procution will be done after if tehre is time to do these recordings.
How will I show my creative process
I will show it by recording the studio sesssion and the creation points of the sound edesign creation process this will then be edited and evaluated to both allow me to try out the editing softwere I will use to sync the sound effects and music to the gameplay
The sounds that i will need to make
Studio sound list and creation aspects
Hunter footsteps
A lighter sence of walking to give the I doea of a small nimble hunter this will be done on the studio floor as the area remins the same because it is a small area
Beast initial scream
For this im thinking of dong a tunnel throught fyr scream and layering it with a low gutteroll to make a menicing sound this will also need a impackt sound due to the jum that the beast does to enter the arena
A seond roar sound
This will be done with a fry scream and low gutterol combind or this might also be done with a hybrid scream between the two
Then impact sounds will be needed for the saw cleaver
Then after this attack sounds need to be made
Specificly 3 different sounds thes will be done in the studio with the same menthod as the impact sounds
These sounds will be created using things like empty contaners or prohaps eavan small things like amp swiches
Then another roar sound will need to be made for the jump attack this will be a higher scream agin layered wit ha lower scream this will need to be followed with an impact sound that will require more layers as it will need to have more waight
Then two more attack sounds will beed to be made for the next two attacks this can be done at the same time as the first three sounds to make the process faster
There will need to be a louder sound for the attack of the beasts head to give it more relvence and then this will be followed by a synthsised sound for the vicaroll attack
Then a nother high scream will need to be used for the second phase transition to give it more of an effect I might add more than one take and will add eq in post for a larger feel
Then I will need more impact sounds for the thrd phase stansition as the attack increase in therosity and power to show the end of the fight
The final sound that will be needed is a deth sound this will be a scream and explosive type sound that can be layered wit ht impact sounds that are recorded for the impact sounds of the thirst 3 phases of the bos