
This is my first attempt on making a house. I had realised it is not only lacking detail, but I made the exterior without even thinking about the room sizes and how they would compare to my character.

This is my second attempt at creating my home having scaled the garden to correctly match the height of tall the character is. I used real house as a example for this in UK, Accrington. I had thought of how tall I would be compared to the fence there as a way to scale it in-game.



This is the UI system I had made as a first attempt for my character.

I had been taught how to make a door animation on the house door, which worked perfectly. I had then thought about how to recreate it to successfully remember the process and attempted it on a fence. Although it did create some errors after a while of trial and error I managed to successfully recreate it.

I had used a YouTube video to recreate the health script to help me gain a better understanding of scripting. The branches made scripting for me personally a lot easier.

This is my attempt with help to make a pickup system. It was a rough draft which allowed me to realise how scripting is more in depth and difficult than I had imagined.
I really enjoyed the scripting behind making games, so thought of going more in depth into the side of my project.

This is my 1st attempt on how I would expect my road to look.
These are sounds I outsourced and found for my game.
The game concept, plan and idea are my most important documents going into this project. Not just because of the importance and requirements they hold, but mainly due to the fact on how they changed my train of thought and broadened my horizon on how games are developed.
These 1 song and sound effects were made by me and Alan for our games sound project. (Sadly not all has been shared to me yet.)
These 3 UI designs are a rough draft of how I would expect my games UI to look from main menu to gameplay and paused screen.
The logos are my thoughts on how my 2D game would look as a app design for mobile.


