fmp 2023

fmp 2023

MINDMAP


https://www.16personalities.com/profiles/f2649151a81c1

strengths

  • Dedicated – Seeing things to completion borders on an ethical obligation for Executives. Tasks aren’t simply abandoned because they’ve become difficult or boring – people with the Executive personality type take them up when they are the right thing to do, and they will be finished so long as they remain the right thing to do. i do agree with this because i always put my all into my work.
  • Strong-willed – A strong will makes this dedication possible, and Executives don’t give up their beliefs because of simple opposition. Executives defend their ideas and principles relentlessly, and must be proven clearly and conclusively wrong for their stance to budge. i agree with this because i make sure that i follow the idea i come up with and don’t change.
  • Direct and Honest – Executives trust facts far more than abstract ideas or opinions. Straightforward statements and information are king, and Executive personalities return the honesty (whether it’s wanted or not). i agree because i am always honest with my work and when talking to friends.
  • Loyal, Patient and Reliable – Executives work to exemplify truthfulness and reliability, considering stability and security very important. When Executives say they’ll do something, they keep their word, making them very responsible members of their families, companies and communities. i agree with this as i am always there for my friends if needed.
  • Enjoy Creating Order – Chaos makes things unpredictable, and unpredictable things can’t be trusted when they are needed most – with this in mind, Executives strive to create order and security in their environments by establishing rules, structures and clear roles. i don’t like creating order because i don’t like being the leader
  • Excellent Organisers – This commitment to truth and clear standards makes Executives capable and confident leaders. People with this personality type have no problem distributing tasks and responsibilities to others fairly and objectively, making them excellent administrators. i don’t fully agree because i am not always organised.

weaknesses

  • Inflexible and Stubborn – The problem with being so fixated on what works is that Executives too often dismiss what might work better. Everything is opinion until proven, and Executive personalities are reluctant to trust an opinion long enough for it to have that chance. I agree to this to a extent because i am stubborn when doing my work but not when in a team
  • Uncomfortable with Unconventional Situations – Executives are strong adherents to tradition and when suddenly forced to try unvetted solutions, they become uncomfortable and stressed. New ideas suggest that their methods weren’t good enough, and abandoning what has always worked before in favor of something that may yet fail risks their image of reliability. i don’t fully agree because i don’t get uncomfortable if we change what we are doing.
  • Judgmental – Executives have strong convictions about what is right, wrong, and socially acceptable. Executives’ compulsion to create order often extends to all things and everyone, ignoring the possibility that there are two right ways to get things done. Executives do not hesitate to let these “deviants” know what they think, considering it their duty to set things right. don’t agree with this at all because i am not judgemental and only give my opinion if wanted
  • Too Focused on Social Status – Executives take pride in the respect of their friends, colleagues and community and while difficult to admit, are very concerned with public opinion. Executives (especially Turbulent ones) can get so caught up in meeting others’ expectations that they fail to address their own needs. i don’t agree because i don’t post anything on social media.
  • Difficult to Relax – This need for respect fosters a need to maintain their dignity, which can make it difficult to cut loose and relax for risk of looking the fool, even in good fun. that is not true as i can relax when at home or with friends.
  • Difficulty Expressing Emotion – This is all evidence of Executives’ greatest weakness: expressing emotions and feeling empathy. People with the Executive personality type get so caught up in the facts and most effective methods that they forget to think of what makes others happy, or their sensitivity. A detour can be breathtakingly beautiful, a joy for the family, but Executives may only see the consequence of arriving at their destination an hour late, hurting their loved ones by rejecting the notion too harshly. I don’t fully agree with this as i do express some emotions but not all.

faceless lumberjack- morgan
by kyle

story by morgan. this explains the story and the goal and the level.

This image has an empty alt attribute; its file name is Screenshot-2023-03-15-at-14.05.00-1024x643.png

these screenshots are of the work me and kyle have done

this is a rabbit and robin that i made
forest made by me

this is my zine on shigeru miyamoto who is content creator who made some of the best nintendo games.

pond made by me
bat made by m
this is a female character i created

key

purple: obstacles

yellow: player

orange: animal

black: pit

maroon: faceless lumberjacks

red: log

navy: goal

green: house

this is what the levels should look like made by me

this is the background of the game made by kyle
Project Action Plan and Timetable 
Week Date Week Beginning Activity / What you are intending to do – including independent study Resources / What you will need to do it – including access to workshops 
 Feb 20th Proposal- deadline finish my proposal 
Feb 27th   Making the story and making the characters Mind map, story board we would also use pixel art to make the characters.  
Mar 6th   Creating the level draft We would use paper to make the level and using illustrator to make a better visual level design 
 Mar 13th  Creating the base of the game Using the rpg maker to make the level and add the different platforms 
Mar 20th    Putting the characters in Using construct 3 to make add the different characters into the game 
Mar 27th   Coding the game and testing it Using construct 3 coding all the characters and testing the game to make sure that all the mechanics work   
Apr 3rd   Easter half term  
Apr 10th  Easter half term   
Apr 17th   Checking if there is anything wrong with the game  We check for any bugs, fix them, and make sure we got it all 
10 Apr 24th  Testing the game for a final time to make sure nothing needs fixing We do one final check of the game and fix any bugs that we find and make sure the characters work 
11 May 1st  Production and highlight week Finished the game and showed it 
12 May 8th  Start the evaluation  
13 May 15th Evaluation (task 4): 19th may Finish the evaluation 
14 May 22nd    
15 May 29th  Half term  
this my action plan and timetable of what i plan to do
this a forest badge that i made as a replacement to the woodland trust symbol

these are drafts for a 3d title for the project that were are working on

these are the different platforms and obstacles we are deciding to add and tthe flag for the end of the level.

this is the badge for the player that i made in lesson and the software i used was illustrator and photoshop by using the eclipse tool and the scissor tool to write text in a circular motion.

these are screen shots of the game as well as the coding for the game.

these are screen shots of the game i took
this is a screen shot that shoes the final commands of the game.

this a trophy sprite i have used and put into the wining screen

this is a screen shot of the final win screen
this is a screen shots of all commands in the game for now until i know how to restart the game when you make it to the end

<iframe src=”https://www.mywebsite.com/mygame/” width=”600″ height=”400″ scrolling=”no” noresize=”noresize” />

https://www.construct.net/en/free-online-games/forest-animal-rescue-52044/play

this is what i would want my exhibition space to look like with printout cutouts to go around the project as-well as the game poster we will also spread the characters around and have the game play through a desktop through a screen with a keyboard underneath.

I confirm that the attached assessment is all my own work and does not include any work completed by anyone other than myself and sources have been appropriately referenced.