{"id":137,"date":"2021-09-28T16:06:49","date_gmt":"2021-09-28T15:06:49","guid":{"rendered":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/?page_id=137"},"modified":"2021-12-07T15:44:39","modified_gmt":"2021-12-07T15:44:39","slug":"creative-industries-context","status":"publish","type":"page","link":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/creative-industries-context\/","title":{"rendered":"Creative Industries Context"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"504\" src=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/game-developer-896x504-1.jpg\" alt=\"\" class=\"wp-image-140\" srcset=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/game-developer-896x504-1.jpg 896w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/game-developer-896x504-1-300x169.jpg 300w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/game-developer-896x504-1-768x432.jpg 768w\" sizes=\"auto, (max-width: 896px) 100vw, 896px\" \/><\/figure>\n\n\n\n<p>This module develops your understanding of key contextual and theoretical debates. It will enhance your understanding of contextual approaches to the creative industries in order to inform your own practice and set it within a wider historical, social economic and political context. It will provide you with an opportunity to increase your appreciation of products within the creative industries and to look at the similarities and differences between Eastern and Western practices. This module requires the application of academic research and referencing methods which are appropriate for learners at this level of study.<\/p>\n\n\n\n<div class=\"wp-block-file\"><a href=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/BA-GG-L5-Creative-Industries-Context-Assessment-Brief.docx\">BA-GG-L5-Creative-Industries-Context-Assessment-Brief<\/a><a href=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/BA-GG-L5-Creative-Industries-Context-Assessment-Brief.docx\" class=\"wp-block-file__button\" download>Download<\/a><\/div>\n\n\n\n<div class=\"wp-block-file\"><a href=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/DEFINITIVE-L5-Creative-Industries-Context-2-NEW-May-2020.docx\">DEFINITIVE-L5-Creative-Industries-Context-2-NEW-May-2020<\/a><a href=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/DEFINITIVE-L5-Creative-Industries-Context-2-NEW-May-2020.docx\" class=\"wp-block-file__button\" download>Download<\/a><\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"670\" height=\"395\" src=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/1588346-1723415559.jpg\" alt=\"\" class=\"wp-image-141\" srcset=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/1588346-1723415559.jpg 670w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/09\/1588346-1723415559-300x177.jpg 300w\" sizes=\"auto, (max-width: 670px) 100vw, 670px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>Global Drivers in the Games &amp; Creative Industries <\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p><em>\u201cGaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends\u2026\u201d<\/em><\/p><cite><em>Satya Nadella, CEO of Microsoft<\/em><\/cite><\/blockquote>\n\n\n\n<p>Class Resource (Presentation) &#8211; Global Drivers in Games<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"988\" src=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/10\/gaming-industry-2020-stats.png\" alt=\"\" class=\"wp-image-149\" srcset=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/10\/gaming-industry-2020-stats.png 800w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/10\/gaming-industry-2020-stats-243x300.png 243w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/10\/gaming-industry-2020-stats-768x948.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<p><strong>Exploring Historical, Social Economic &amp; Political Contexts<\/strong><\/p>\n\n\n\n<p>&#8221;Through research, debates and analysis you will enhance your understanding of contextual approaches to the creative industries and inform your own practice and set it within a wider historical, social economic and political context.&#8221;<\/p>\n\n\n\n<p><strong>Historical<\/strong><\/p>\n\n\n\n<p>Emerging Technologies<\/p>\n\n\n\n<p>Changes in Censorship <\/p>\n\n\n\n<p>Returning to Arcade Games <\/p>\n\n\n\n<p><strong>Socio-Economic<\/strong><\/p>\n\n\n\n<p>Gaming Addiction <\/p>\n\n\n\n<p>Monetising Gaming Addiction <\/p>\n\n\n\n<p>Gaming on the Go &#8211; How Smart Phones Changes the way we game. <\/p>\n\n\n\n<p>Gaming for Social Interaction &#8211; Returning to arcade gaming, although games allow you to connect with people around the World. <\/p>\n\n\n\n<p>Virtual Realities &#8211; Alternative Gaming Experiences <\/p>\n\n\n\n<p><strong>Political<\/strong><\/p>\n\n\n\n<p>Monetising Gaming Addiction<\/p>\n\n\n\n<p>Censorship around the World<\/p>\n\n\n\n<p>Government Banning \/ Restricting Gaming in some Countries <\/p>\n\n\n\n<p>Physical Impacts on Gaming <\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Understanding Consumers &amp; Demographics<\/strong><\/p>\n\n\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"538\" src=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/Demographics-Psychographics-1024x538-1.png\" alt=\"\" class=\"wp-image-224\" srcset=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/Demographics-Psychographics-1024x538-1.png 1024w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/Demographics-Psychographics-1024x538-1-300x158.png 300w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/Demographics-Psychographics-1024x538-1-768x404.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"970\" height=\"550\" src=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/market-segmentation-chart.png\" alt=\"\" class=\"wp-image-225\" srcset=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/market-segmentation-chart.png 970w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/market-segmentation-chart-300x170.png 300w, https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-content\/uploads\/sites\/311\/2021\/12\/market-segmentation-chart-768x435.png 768w\" sizes=\"auto, (max-width: 970px) 100vw, 970px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Scholarly Articles <\/strong><\/p>\n\n\n\n<p>The Evolution of Video Games<\/p>\n\n\n\n<p><em>Pruett, C. (2003). The Evolution of Video Games. Interface: The Journal of Education, Community and Values 3(7). Available<br>http:\/\/bcis.pacificu.edu\/journal\/2003\/07\/pruett.php<\/em><\/p>\n\n\n\n<p><a href=\"https:\/\/core.ac.uk\/download\/pdf\/48851413.pdf\">https:\/\/core.ac.uk\/download\/pdf\/48851413.pdf<\/a><\/p>\n\n\n\n<p><a href=\"http:\/\/instituteforipr.org\/\">Instituteforipr.org<\/a>&nbsp;Institute for Public Relations \u201cExamining How Social and Other Emerging Media Are Being Used in Public Relations\u201d (Article)<\/p>\n\n\n\n<p><a href=\"http:\/\/scientificamerican.com\/\">scientificamerican.com<\/a>&nbsp;Scientific American \u201cTop 10 Emerging Technologies of 2017\u201d (Article)<\/p>\n\n\n\n<p><a href=\"http:\/\/theguardian.com\/\">Theguardian.com<\/a>\u00a0The Guardian \u201cWhat is the Internet of Things\u201d (Article)<\/p>\n\n\n\n<figure class=\"wp-block-embed-wordpress wp-block-embed is-type-wp-embed is-provider-ancillary-publication-of-the-journal-of-interactive-advertising\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/jiad.org\/lifestyles-of-online-gamers-a-psychographic-approach-2\/\n<\/div><\/figure>\n\n\n\n<p><strong>Useful Links<\/strong><\/p>\n\n\n\n<p><a href=\"http:\/\/americangaming.org\/\">americangaming.org<\/a>&nbsp;American Gaming Association <\/p>\n\n\n\n<p><a href=\"http:\/\/cga.globa\/\">cga.globa<\/a>&nbsp;Casual Games Association: CGA <\/p>\n\n\n\n<p><a href=\"http:\/\/igda.org\/\">igda.org<\/a>&nbsp;IGDA \u2013 International Game Development Association <\/p>\n\n\n\n<p><a href=\"http:\/\/seriousgamesinstitute.co.uk\/\">seriousgamesinstitute.co.uk<\/a>&nbsp;Serious games institute <\/p>\n\n\n\n<p><a href=\"http:\/\/theesa.com\/\">theesa.com<\/a>&nbsp;Entertainment Software Association <\/p>\n\n\n\n<p><a href=\"http:\/\/tiga.org\/\">tiga.org<\/a>&nbsp;TIGA \u2013 Representing the Game Industry <\/p>\n\n\n\n<p><a href=\"http:\/\/blog.wibbitz.com\/\">Blog.wibbitz.com<\/a>&nbsp;Wibbitz 10 Emerging Technologies that are Revolutionizing the Media Industry <\/p>\n\n\n\n<p><a href=\"http:\/\/computerworld.com\/\">Computerworld.com<\/a>&nbsp;Computer World Emerging Technology <\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This module develops your understanding of key contextual and theoretical debates. It will enhance your understanding of contextual approaches to the creative industries in order to inform your own practice and set it within a wider historical, social economic and political context. It will provide you with an opportunity to increase your appreciation of products [&hellip;]<\/p>\n","protected":false},"author":305,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-137","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/pages\/137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/users\/305"}],"replies":[{"embeddable":true,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/comments?post=137"}],"version-history":[{"count":7,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/pages\/137\/revisions"}],"predecessor-version":[{"id":230,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/pages\/137\/revisions\/230"}],"wp:attachment":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/media\/wp-json\/wp\/v2\/media?parent=137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}