Week 11 -28/04/2025

Monday 28/04/2025

Below are three of my tracks that I have fully mixed, mastered, and exported to .wav and mp3 formats so I can get ready to work on the things that need to be completed come the last few weeks of the project. I don’t have much I can explain, necessarily, other than the mixing/mastering process I did for each one, which is the same method used three times over. I had problems with the setting “automatically warp long tracks” but turning it off solved any issues for me.

Title Theme (Track 1) –

Ghavoran (Track 2) –

Dairon’s Blackout (Track 3) –

All three tracks you have here were all given the same treatment of Multiband Compression and also the Maximiser. This has helped me stop any audio clipping and also the track from reaching a yellow threshold on the master signal, and from listening to it on headphones, I really like the levels.

The only differences in the songs themselves would be the screenshot’s left section, Mildly Aggressive, which is just another compressor that mixed really well with the Multiband effect. The difference between this (which is taken from the Dairon’s Blackout track) and the other two is that the earlier tracks 1 and 2 both use the Brick Wall compressor, which helps it sound less crunchy and aggressive in the after effects.

Tuesday 29/04/2025

Unfortunately, creating another track is really hard for me. I feel as if the most recent tracks I have made took up alot of my creative power, and so I should instead try to focus my efforts into something different that will instead benefit my project in the final few weeks. I will list below the required final touches that need to be done, and then try to get them done before the summative assessment begins.

Album Cover (Hard)
Gameplay Recorded (Easy except Dairon’s Blackout; once per save file)
Look into Landr Distribution (Easy)

Wednesday 30/04/2025

I will look into the requirements of Landr’s Distribution services that are in the plan I have purchased and see what I need to do in order to get them published.

So, because I failed to make four songs, I will have to release the songs as Singles, it seems, which is no big issue, as long as I can get them out onto streaming platforms.

Each four of these will be met by the time I publish the music. I have the Mastered WAV files, and the release information will be formatted properly for me – the only issue is Album Art, because my music does not have samples in it. I should really try to get any art done that suffices as a cover since I need that to gain attention from people who haven’t seeked my music out before. I could switch up my ambitions to be something more simple like a logo or just a helmet, which means I have less to worry about – I’ll consider it with a good friend of mine and ask their opinion. I really need to get that done quick though since it takes about two days for my music to go up on platforms of my choice. I think Youtube Music/Spotify are the primary two Landr will be useful for as I don’t use any other platform.

Thursday 01/05/2025 –

I took a look into further AI tools that would help me create this AI-only track. Unfortunately, there isn’t much of anything that can help me achieve this track and it shows, since alot of melodies, drum beats or basslines are derived from alot of in-house created pop songs. The genre I strive for is not anything close to what the AI generated, and I even had trouble using the notes it generated to be a basis/groundwork for tweaking into my own work. This isn’t even a skill issue either considering that the basslines given to me were just… unreadable and either too full of notes, or they just hadn’t been fleshed out enough to be useable.

The AI tools I used were the earlier ones mentioned in my portfolio – one that would create a soft piano solo and one that would create anything whether it be basslines or drum beats. The latter tool had an option to generate notes based off what I had created already, and when I tried this with one of my first melodies and basslines, nothing really came up that fit. It was either too fast for the BPM or too spaced out to come up with anything to fill between the notes.

One thing I actually liked about the tool generation was that it created things that would fit in my more upbeat style of music, where I use inspiration from Sonic the Hedgehog and 80s-00s pop to have a more catchy track.

Updated Weekly Project Reflection

WeekOriginal PlanWhat Actually HappenedWhat I Learned / Reflected
11Final track edits and overlay onto gameplay.Did small edits and tested LANDR’s plugin; mastering didn’t help much.Learned that some AI tools aren’t suited for my genre, and manual mastering might still be better.