Week 10 – 21/04/2025

Monday – Friday – Work on creating artwork for the tracks/thumbnail of the track and researching how Spotify/Youtube works with artists when publishing music. See if this infringes on the copyright for using Metroid as a basis.

Monday 20/04/2025

My plan was to continue with the initial ideas on the artwork I had from last week, But I hadn’t really yet completed my 2nd track fully so will be concentrating on that that the next two days.

Tuesday 21/04/2025

I have completed the MP3 of my second track, which has been created to replace the “Dairon Blackout” portion of the game. I didn’t want it to be as ‘open’ feeling as the title theme, which has a lot more echo, and rather went for an industrial, machine feel while trying to keep some human elements to the music.

This track sits at 104BPM and has, in total, three instrument tracks, four if you count the left and right split on the more alarm-sounding synth that plays periodically. In narrative context, I think that this ‘siren’ only goes off in the times that power is trying to restore itself, but quickly alerts the player that something is wrong with the generator. this is why it only plays a few times through the song, in a repetitive motion, before dying out until the song builds up. I feel as if not having a massive buildup or even a resolution to that buildup enhances the chosen environment, due to not much being a threat until you actually turn on the power to shine light (literally) on the horrors in front of you.

I tried to include pauses in the bass so that the song only had the ‘heartbeat’ kick drums, which stop it from sounding like too much is going on at once. I unfortunately don’t have much to explain about this track other than it took alot of trial and error to find notes that worked, and that below is all the notes, and the song is this repeated once.

Tuesday 22/04/25 –

Today I will work on Ghavoran’s reworked track, and I have only one bit of inspiration from this image of the area.

Ghavoran is heavily overgrown and natural, so I will make a note to stray away from too many machine-sounding synths, or harsh sounds. Something a little more tranquil will definitely work in this case.

Wednesday 23/04/2025

I Started to review the AI tools for creating an AI created track using my original’s as the basis for AI to create a new piece, This did become more of a challenge that I first thought. I have looked at AIVA , Boomy, Soundraw and Suni. What I found was that while they are ok at creating music in certain styles, but asking to analyse my track and create something similar seemed to much.

The most promising was AIVA after uploading a my track I asked for a new composition based on my track. The software analysed my track and said it was a Soft Piano Solo in C Minor.

Asking the software to then create a new piece influenced by mine I didn’t hold up much hopes of this been successful. as it still recommends a Piano Solo. But I continued to see what it would create with not much options to choose from.

 Copyright 2025 AIVA

What it created could be seen as ok if that’s what I was asking for but AI has a long way to go as it is definitely not a track influenced by my own track. I tried various ways of creating a new track similar to mine but all where as bad as each other. I am not seeing this as a failure but a learning curve as it allowed me to see what AI is currently capable of.

Thursday 24/04/2025

I didn’t want to give up on AI music creation as yesterday was a disappointment. I stated some further research and found that I can use Magenta Studio plugin for Ableton Live to hopefully create a AI generated track based on my own music. This allows me to export a MIDI clip that captures what I want to recreate, and then load this into Magenta Studios and what it does is extend my clip with AI Generated material. I can then create transitions between my clip and the AI clip and with a tool called variate it will allow me to create variations of the clip. I spent the rest of the day installing and testing the software and plugin.