{"id":4058,"date":"2024-01-19T16:19:55","date_gmt":"2024-01-19T16:19:55","guid":{"rendered":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/?page_id=4058"},"modified":"2024-01-22T14:04:08","modified_gmt":"2024-01-22T14:04:08","slug":"doom-eternal","status":"publish","type":"page","link":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/doom-eternal\/","title":{"rendered":"Doom (Mick Gordon)"},"content":{"rendered":"\n<p class=\"has-text-align-center\"><strong>DOOM 2016<\/strong><\/p>\n\n\n\n<p>from introduction to post-release<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mick Gordon on Composing DOOM&#039;s Soundtrack\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/Bthei5ylvZ4?start=330&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>was introduced to the game through being told to play it &#8211; though he had played doom before.<\/li>\n\n\n\n<li>started working 18-24 months before release<\/li>\n\n\n\n<li>important to put the game&#8217;s legacy on a high pedestal <\/li>\n\n\n\n<li>worked by focusing on the game rather than the name at first, using original midi music as a strong guideline<\/li>\n\n\n\n<li>looking at themes and how those are being illustrated, hell, mars, isolation, demons. &#8216;you are the enemy of the demons in the game&#8217; rather than the saviour, this directed the outcome of the music and its purpose<\/li>\n\n\n\n<li>&#8216;they really didnt want heavy metal in the game&#8217; didn&#8217;t want it to feel clich\u00e9. <\/li>\n\n\n\n<li>started out with synth, was sent out as a demo and then guitar was added in response to feedback<\/li>\n\n\n\n<li>inspiring games were all front and centre in the past, having this in the 2016 reboot was a tribute of sorts to the original. The music is the motivator.<\/li>\n\n\n\n<li>triangle structure with themes:<br>&#8211; starts with doom<br>&#8211; branches off into UAC (the mars theme), hell and an industrial theme which summed to gritty metal and lava type sounds.<br>&#8211; at the bottom is all the individual scenarios that happen in the game. Location and action are taken into account of each other here, but the &#8216;Doom&#8217; theme is always at the top of the hierarchy. <\/li>\n\n\n\n<li>the music based on that hierarchy was then decided and planned using gameplay footage and immersion<\/li>\n\n\n\n<li>bpm and emotion is decided right there<\/li>\n<\/ul>\n\n\n\n<p>CONTINUE AT &#8216;THE FIRST LISTEN&#8217; CHAPTER<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>composer Sonic Mayhem was a huge inspiration from Quake II.<\/li>\n\n\n\n<li>worked with gameplay changes with dropping out with glory kills in slow motion and fading back in.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-text-align-center\"><strong>PART ONE<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DOOM: Behind The Music Part 1\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/ua-f0ypVbPA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>treating something with such a legacy with respect<\/li>\n\n\n\n<li>goal was to make it bigger and bolder<\/li>\n\n\n\n<li>shift a few steps down<\/li>\n\n\n\n<li>re-construct original parts of E1M1 At Doom&#8217;s Gate<\/li>\n\n\n\n<li>the point is to be in your face &#8211; this music and gameplay = not running away, being immersed and feeling powerful<\/li>\n\n\n\n<li>inspired by original MIDI, combining technology with metal, wanted to see where he could take it in 2016 with modern technology<\/li>\n\n\n\n<li>dynamic and shifting music to reflect situations throughout the game<\/li>\n<\/ul>\n\n\n\n<p>relevant videos:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Doom OST - E1M1 - At Doom&#039;s Gate\" width=\"580\" height=\"435\" src=\"https:\/\/www.youtube.com\/embed\/BSsfjHCFosw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"At Doom&#039;s Gate\" width=\"580\" height=\"435\" src=\"https:\/\/www.youtube.com\/embed\/HsLOxbLZMy8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"has-text-align-center\"><strong>PART TWO<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DOOM: Behind The Music Part 2\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/1g-7-dFXOUU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>inspired by concept art? using the visual concept of energy to compose<\/li>\n\n\n\n<li>used sine waves and noise in response to exploring what that visual energy would sound like<\/li>\n\n\n\n<li>pulsed rhythms of sine waves and noise through various analogue equipment to corrupt sine waves and noise in a way that is desired. perfect example of how technology can be used in metal music<\/li>\n\n\n\n<li>casette, tapes, guitar pedal experimentation<\/li>\n\n\n\n<li>favoured an old soviet synth for the &#8216;real&#8217; sound and character that it packed, shown in Hellwalker&#8217;s lead line. Hellwalker also used chainsaw samples.<\/li>\n<\/ul>\n\n\n\n<p>metal choir<\/p>\n\n\n\n<p class=\"has-text-align-center\"><strong>DOOM ETERNAL<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DOOM Eternal | Soundtrack Behind the Scenes | PS4\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/qlK9Hra53mU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>heavy metal choir is introduced to be something new but a continuation <\/li>\n\n\n\n<li>ensamble was open application from people with metal vocal backgrounds + invites<\/li>\n\n\n\n<li>chants have story from slayer&#8217;s origins<\/li>\n\n\n\n<li>diverse group &#8211; 50\/50 male and female <\/li>\n\n\n\n<li>use of voice was for connection <\/li>\n<\/ul>\n\n\n\n<p>software used: FL Studio, Ableton (speculated, not confirmed)<\/p>\n\n\n\n<p>other really cool stuff:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The making of Hellwalker&#039;s riff\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/o0WygaYFn6M?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>use of chainsaw recordings with synth<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>https:\/\/medium.com\/@thepirakaslayer\/a-very-pretentious-analysis-of-the-2016-doom-soundtrack-by-mick-gordon-5740421590da<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DOOM 2016 from introduction to post-release CONTINUE AT &#8216;THE FIRST LISTEN&#8217; CHAPTER PART ONE relevant videos: PART TWO metal choir DOOM ETERNAL software used: FL Studio, Ableton (speculated, not confirmed) other really cool stuff: use of chainsaw recordings with synth https:\/\/medium.com\/@thepirakaslayer\/a-very-pretentious-analysis-of-the-2016-doom-soundtrack-by-mick-gordon-5740421590da<\/p>\n","protected":false},"author":527,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-4058","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/pages\/4058","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/users\/527"}],"replies":[{"embeddable":true,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/comments?post=4058"}],"version-history":[{"count":19,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/pages\/4058\/revisions"}],"predecessor-version":[{"id":4083,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/pages\/4058\/revisions\/4083"}],"wp:attachment":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10674658\/wp-json\/wp\/v2\/media?parent=4058"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}