Audio
The Audio is sound that happens in the game climate responding to the interactivity instead of contribution from the client. Intelligent Audio is sound that is responding to ongoing interaction however is reacting to the clients input.Versatile Diegetic Audio is sound that responds to changes in the climate however not the player straightforwardly. Sound effects have an amazing impact on theoverall experience of the game. Even withoutmusic or dialogue a game will be able to getby, one without sound effects would be veryfrustrating. It’s inconceivable to think ofplayers shooting “silent” guns or watchingtheir paths explode in soundless conflagrations. Early games may have been primitive, but sound effects are more thanjust entertainment, their creators have always understood.
Graphiccs
A number of computer graphics techniqueshave been used in the history of video gamesto view video game content. Over time, theprevalence of individual techniques hasgrown, largely due to hardwareadvancements and limitations such as centralor graphics processing units’ processingcapacity. Video games are basically a visual medium, sobeing portrayed in graphically interestingways is naturally important for games. Butmatching its content and improving its overallexperience is essential for a game’s graphics.
Film
In games, the plot is fluid, allowing the player to pick and add their own creative touches.Films encourage the viewer to sit back, relax,and let the well-crafted storey play out, lettingsomeone else’s creation take centre stage. A cutscene or event scene (sometimes acinematic or in-game film) is a sequence thatbreaks up the gameplay in a video game thatis not interactive. These scenes may be usedto show character conversations, set the tone,reward the player, add new gameplayelements, explain the consequences of the actions of a player, create emotional connections, enhance pacing or foreshadow future events.
Proposal
My idea for my 2D game was about a robot that tried to break free however, for that the robot will have to face many different challenges such as sneaking and hiding around the guards unnoticed, for example when the guard is walking backwards and forwards she will have to hide in the shadows behind the boxes, she will have to find different keys to unlock doors and find her way out, For this she will have to make her way to the others of where the guards are for each level and lock them in whiles she tired and open up her next level.
My Game link:
https://egm.electricpunch.net/level?q=349254_run
Evaluation:
Firstly, I drew a lay out for my game, it has 5 levels. Each level has a obstacle, for example level one has 2 guards, to overcome the obstacle you have 2 choices, which is either kill them or sneak out.
If you choose to kill the guards, the only way to do that is by using the item that’s near the ladder a d push them towards the spikes, this iteam is unbreakable so when the guards try to brake it it wknt work.
Second level has traps. The jumps in this game are quite high depending on how you jump, so in order not to die you have to be careful to get over it and back out.
Third level has jumping obstacle, in this level you have diffren jumps to do, either a double jump or just a jump.
Fourth level has 2 guards.
In this level you have to kill them since you have no pace to hide, you will have to push the unbreakable item and push them out.
Finally in the fifth level has 2 obstacle. The first obstacle is to jump over spikes after that you get greeted by a guard who you need to kill in order to win. To kill the guard you need to push the unbreakable item and push them into the spikes after that you have to jump over the spikes and enter the door.
This is how I started to create the game
As you can see the game was nothing but emptiness, for this part I’d use my lay out for the game.
In the empty space there map is all on squares, once I decided what blocks I wnated to use for my map I’d start and place them into those small squares following my game layout.
This is what it loomed like once I finished the game, these are the images of my levels
If i had the chance to redo it I’d make my chatagter a robot like I said I would in my proposal, I’d also try and making the game a pc game and not a phone game.