{"id":3392,"date":"2021-03-17T10:24:58","date_gmt":"2021-03-17T10:24:58","guid":{"rendered":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/?page_id=3392"},"modified":"2021-05-28T09:59:21","modified_gmt":"2021-05-28T08:59:21","slug":"ideas","status":"publish","type":"page","link":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/ideas\/","title":{"rendered":"Heavy Metal choir"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>Musical cryptography<\/strong> <\/h3>\n\n\n\n<p>I was inspired by DOOM Eternal hidden ancient language made of syllables, so I am going to try and insert this idea into my music. I am going to tear apart the name of the Demons until I have 26 syllables, I will then assign each syllable of a enemies name to a letter of the English alphabet . This means the made up language will then be possible to translate into English text. My plan on using this is language is get a recording of someone screaming in the words I ask them to sing and insert it into my track, this is similar to the original soundtrack as Mick Gordon hired a heavy  metal choir to sing in chants and screams for his DOOM music. I am making my language translatable so that it can have a cool element of musical cryptography like DOOM 2016 and DOOM II do.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>Enemy Name<\/td><td>Syllables <\/td><td>Assigned Alphabetic letter<\/td><\/tr><tr><td>Revenant <\/td><td>Rev &#8211; e -nant<\/td><td>A &#8211; K  &#8211; U<\/td><\/tr><tr><td>Mancubus <\/td><td>Man &#8211; cu &#8211; bus<\/td><td>B &#8211; L &#8211; V<\/td><\/tr><tr><td>Marauder<\/td><td>Mar -au &#8211; der<\/td><td>C &#8211; M &#8211; W<\/td><\/tr><tr><td>Archvile<\/td><td>Arch &#8211; vi &#8211; le<\/td><td>D &#8211; N &#8211; X<\/td><\/tr><tr><td>Gargoyle<\/td><td>Gar &#8211; goy &#8211; le<\/td><td>E &#8211; O &#8211; Y<\/td><\/tr><tr><td>Arachnotron<\/td><td>A -rach &#8211; no &#8211; tron<\/td><td>F &#8211; P &#8211; Z<\/td><\/tr><tr><td>Carcass<\/td><td>Car &#8211; cass<\/td><td>G &#8211; Q<\/td><\/tr><tr><td>Prowler<\/td><td>Prow &#8211; ler<\/td><td>H &#8211; R<\/td><\/tr><tr><td>Soldier<\/td><td>Sold -ier<\/td><td>I &#8211;  S<\/td><\/tr><tr><td>Zombie<\/td><td>Zom &#8211; bie<\/td><td>J &#8211; T<\/td><\/tr><\/tbody><\/table><figcaption>This graph will allow you to understand how to translate the language of DOOM Eternal to English. Each alphabetic letter is represents the syllable in the mid-section of the table, which will allow you to translate. <\/figcaption><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Examples of The Language<\/strong> <\/h4>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td>Ancient Language Pronunciation<\/td><td>English Translation<\/td><\/tr><tr><td>Arch &#8211; goy &#8211; goy &#8211; au<\/td><td>DOOM<\/td><\/tr><tr><td>Ier &#8211; cu -rev &#8211; le &#8211; gar &#8211; ler<\/td><td>Slayer<\/td><\/tr><tr><td>Bie &#8211; sold &#8211; bie &#8211; rev &#8211; vi<\/td><td>Titan<\/td><\/tr><tr><td>Mar &#8211; ler -nant &#8211; mar &#8211; sold &#8211; cu &#8211; gar<\/td><td>Crucible<\/td><\/tr><tr><td>Ler &#8211; Sold &#8211; Rach \/ Rev &#8211; vi &#8211; arch \/ Bie &#8211; Gar &#8211; Rev &#8211; Ler<\/td><td>Rip and Tear<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Reading List<\/h2>\n\n\n\n<p> <em>GameWith(\u30b2\u30fc\u30e0\u30a6\u30a3\u30ba). 2020.\u00a0DOOM Eternal | All Enemy Demons &amp; Boss List &#8211; GameWith. [online] Available at: &lt;https:\/\/gamewith.net\/doom-eternal\/article\/show\/16233&gt; [Accessed 17 March 2021].<\/em> <\/p>\n\n\n\n<p>Unfortunately due to the sudden changes in the final weeks of my project I have had to make a trailer. In this trailer the idea for the heavy metal choir would not suit it&#8217;s environment. <\/p>\n\n\n\n<p>                     <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Musical cryptography I was inspired by DOOM Eternal hidden ancient language made of syllables, so I am going to try and insert this idea into my music. I am going to tear apart the name of the Demons until I have 26 syllables, I will then assign each syllable of a enemies name to a &hellip; <a href=\"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/ideas\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Heavy Metal choir&#8221;<\/span><\/a><\/p>\n","protected":false},"author":269,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-3392","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/pages\/3392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/users\/269"}],"replies":[{"embeddable":true,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/comments?post=3392"}],"version-history":[{"count":43,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/pages\/3392\/revisions"}],"predecessor-version":[{"id":5182,"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/pages\/3392\/revisions\/5182"}],"wp:attachment":[{"href":"https:\/\/digitalspace.bradfordcollege.ac.uk\/10626277\/wp-json\/wp\/v2\/media?parent=3392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}