Exhibition Statement

The game that is being viewed is birds-eye view Roguelike Dungeon Crawler, the game has several different types of enemies with different sprites, it has varied randomised backgrounds, objects, and enemy sprites, It has functioning AI and a fully functional HP system, projectile damage and more, the game was Initially thought up when me and Salman discussed what the game concept should be, we discussed a wide variety of different game genres and types before we settled on this idea, the game was developed over the course of three months with myself and my co-developer Salman Shaffique, I was in charge of production and Salman was in charge of design, we learned an immense amount over the production process, and have lots we would change and improve if we where to do it again, the majority of which will be discussed in the final evaluation, the initial aims of my project were