Games

Why different types of assets are in impotent in video-games?

Graphics:

A loads of different types computer graphic techniques have been used in video game content throughout the over 50 years of video games. The different types of techniques that have gotten better over time mostly due to fact that hardware in consoles and PCs have got better and evolve such as the processing power of CPUs or GPUs.

Graphics have been around since the very first game ever released and that was pong this game was a simple arcade game that was a table tennis themed game that used simple 2D graphics. The first big games that was popular with 3D graphics was a games called battlezone, this game out in 1980 and its a PvP first person shooter game,its also a tank fighting game where the player would control a tank where you would attack other people with missiles and other weaponry to destroy the other peoples tank, it used vector graphics (vector graphics are computer graphics images that are connected lines and polygons to create other shapes) in the game. Vector graphics once ruled the arcades in the late 1970s and early 1980s with huge games such as star wars and star trek. Graphics throughout the 2010s have continued to improve with more and more powerful hard-where getting released to support the ever increasing power of games one prominent game that has stayed in the 2010s and will continue in to the next gen of console for the foreseeable future is grand theft auto 5 this was a huge game when it got released and still is to this day this is an open world action-adventure game it sold 11.5 million copy in very first day and sold 135 million copy worldwide making it the 2nd highest selling game behind minecraft which sits at 200 million.

Audio:

Audio in games have been impotent because with out no sound games would not be as fun. This could be audio could be music in background of the game or sound effects or NPCs sounds or finally and most impotently character dialog.

Cut-scene/Film: