Production department
Assistant games producer: help the teams with running the project from planning the production of the game to checking that all the deadlines are being met.
Community manager: responsible for the community that grows around the game from attending events, writing newsletters, organize social media
Games producer: handles the money to hired designer, lead artist and lead programmers. Producers work closely with the publisher
Games publisher: give the money to the help with marketing and quality assurance
Art department
3D modelling artist: job to create assets for the game like character furniture weapons and items
Concept artist: how the game and characters will look
Environment artist: make the landscape of the game
Texturing artist: add texture to the models
Animation department
Animator: give movement to object and characters
Technical art department
Graphics programmer: make the games look nice, make fire look like fire
Visual effects (VFX) artist: they create effect like dust, water, explosions and superpowers
Audio department
Audio programmer: adds the sound effects and music
Sound designer: Sound designers create the soundtrack for a game. This includes the music and Foley
Programming department
Engine programmer: develop the game engine for the game to run
Gameplay programmer: write the code for the movement for the character
Network programmer: makes it possible to play with other people online
Physics programmer: gives physics to character and objects
Quality assurance department
Game tester: job to find bugs in games and report the bug back to the team