games

Production department

Assistant games producer: help the teams with running the project from planning the production of the game to checking that all the deadlines are being met.

Community manager:  responsible for the community that grows around the game from attending events, writing newsletters, organize social media

Games producer: handles the money to hired designer, lead artist and lead programmers. Producers work closely with the publisher

Games publisher: give the money to the help with marketing and quality assurance

Art department

3D modelling artist: job to create assets for the game like character furniture weapons and items

Concept artist: how the game and characters will look

Environment artist: make the landscape of the game

Texturing artist: add texture to the models

Animation department

Animator: give movement to object and characters

Technical art department

Graphics programmer: make the games look nice, make fire look like fire

Visual effects (VFX) artist: they create effect like dust, water, explosions and superpowers

Audio department

Audio programmer: adds the sound effects and music

Sound designer: Sound designers create the soundtrack for a game. This includes the music and Foley

Programming department

Engine programmer:  develop the game engine  for the game to run

Gameplay programmer: write the code for the movement for the character

Network programmer: makes it possible to play with other people online

Physics programmer: gives physics to character and objects

Quality assurance department

Game tester: job to find bugs in games and report the bug back to the team